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Step 1. Go into Standard Assets> Characters> Prefabs>Firstpersoncontroller
Step 2. Drag the FPS on your scene to the place you would like to start your game (if is not on the ground you will fall into the scene). Step 3. Enter game mode and use the WASD keys to move around the space (Space bar lets you jump). Step 4. Hit escape and the switch out of game mode to go back to editing. The Character Controller is mainly used for third-person or first-person player control that does not make use of Rigidbody physics. Fine Tuning You can modify the Height and Radius to fit your Character’s meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info See in Glossary. It is recommended to always use around 2 meters for a human-like character. You can also modify the Center of the capsule in case your pivot point is not at the exact center of the Character. Step Offset can affect this too, make sure that this value is between 0.1 and 0.4 for a 2 meter sized human. Slope Limit should not be too small. Often using a value of 90 degrees works best. The Character Controller will not be able to climb up walls due to the capsule shape |